a combination of toa jallah's second form and kalmah utilising all parts as well and the remnants of various previous generation figures that were initially used to armour kalmah as it was relaesed first. all six of the elemental six have this kind of configuration
links to others of elemental six:
2nd: Minigunner/wind: [link]
3rd: Hydraclaw/water: [link]
4th: Maglord/electricity: [link]
5th: Cryostryke/ice: [link]
6th: Geoblade/earth: [link]
the most thoughtfull of the six chaotic elementals, Archon goes with where his skill lies and bombards his enemies from afar, when confronted up close he with do whatever he has to to get out of range. in addition to provding unsurpassed ranged support, archon is a master tracker and huntsman leading the team in the hunt for their quarry
twin folding longbows, hidden flares in shoulderpads, razored crescent bomerang/melee weapon, flamethrowing long spike.
speed, power and accuracy when using a bow.
awkward in close quarters combat.
fire manipulation, trackers skill and senses, shoulderpads unfold into arms for traditional bow firing method.
link to unmodified/uncombined forms: [link]
modified design copyright me.
original kits copyright lego.