a combination of toa Kongu second form and Ehlek utilising all parts as well and the remnants of various previous generation figures that were initially used to armour kalmah as it was relaesed first. all six of the elemental six have this kind of configuration
links to others of elemental six:
1st: Archon/fire: [link]
3rd: Hydraclaw/water: [link]
4th: Maglord/electricity: [link]
5th: Cryostryke/ice: [link]
6th: Geoblade/earth: [link]
least subtle yet paradoxically most reasourcefull of the six chaotic elementals, Minigunner has never has any patience for subtlety, after all when you can use a total of eight miniguns simultaniously you tend to be able to handle a frontal assault against just about anything. it is this mentality that has forced him into some difficult situations where his survival training has paid off, subscribing to the "keep shooting and you'll hit it eventually" school of ranged combat this weakness is seldom relevent due to the sheer amount of rounds per second fired in all directions and many enemies have met their end by the walls of high speed metal he can create.
eight miniguns with concussive (air element), explosive, fragmentation, tracer, and armour piercing rounds. seldom used bladed shields on forearms.
overwhelming power, thick armour and variable rounds
joints of his armour, accuracy and speed of movement
wind manipulation, limited flight via folding array on back
capable of retracting all miniguns save the two upper handheld ones.
link to unmodified/uncombined basic kits that comprise its structure: [link]
modified design copyright me.
original kits copyright lego.